tool:Audacity 

Info 

Audacity is a cross platform audio editor for Windows, Unix (GTK), MacOS 9 and X (all thanks to wxWindows). It is capable of playing and recording, importing and exporting many common formats including Ogg Vorbis, editing an unlimited number of tracks, and is optimized to make common operations like undo and redo extremely fast. Features include effects filters, noise reduction, and unlimited undo.

Source 

http://audacity.sourceforge.net/

This is a short tutorial that you can follow on your own machine, which should leave you with a complete music track.

sound editors from SF.NET 

cmd:Snd 

Snd is a sound editor modelled loosely after Emacs and an Dpysnd. It can accommodate any number of sounds each with any number of channels, and can be customized and extended using either Guile or Ruby.

Snd can handle the following file and data types:

SoX - Sound eXchange 

http://sox.sourceforge.net/

SoX, the swiss army knife of sound processing programs. SoX is a command line utility that can convert various formats of computer audio files in to other formats. It can also apply various effects to these sound files during the conversion. As an added bonus, SoX can play and record audio files on several unix style platforms.

Kwave 

http://kwave.sourceforge.net/features.html

Kwave is a sound editor for the KDE environment. It is written with KDE/QT and is extendable through a powerful plugin interface. For the moment it only supports .wav files, but other audio formats will follow in future.

Be aware, currently there is not much extra documentation available. Most stuff is included in the Kwave handbook that is included in the package and is also available online.

jMusic 

As a library of classes for generating and manipulating music and audio, jMusic provides a solid framework for computer-assisted composition in Java. jMusic is also used for generative music, instrument building, interactive performance, and music analysis. jMusic supports musicians with a familiar music data structure based upon note/sound events, and provides methods for organising, manipulating and analysing that musical data. jMusic scores can be rendered as MIDI or audio files for storage and later processing or playback in real-time. jMusic can read and write MIDI files, audio files, XML files, and its own .jm files; there is real-time support for JavaSound, QuickTime and MIDIShare. jMusic is designed to be extendible, encouraging you to build upon its functionality by programming in Java to create your own musical compositions, tools, and instruments.

soundtracker 

SoundTracker is a music tracking tool for Unix / X11 similar in design to the DOS program FastTracker and the Amiga legend ProTracker. Samples can be lined up on tracks and patterns which are then arranged to a song. Supported module formats are XM and MOD; the player code is the one from OpenCP. A basic sample recorder and editor is also included.

The basic concept is very simple: you have a number of sound samples, and you can arrange them on so-called tracks. A track (also called "channel") can not play more than one sample at the same time. Whereas the original Amiga trackers only provided four tracks (this was the hardware limit), modern trackers can mix a virtually unlimited number of channels into one sound stream, applying various effects to the samples used.

The Advanced Linux Sound Architecture 

The Advanced Linux Sound Architecture (ALSA) provides audio and MIDI functionality to the Linux operating system. ALSA has the following significant features:

  1. Efficient support for all types of audio interfaces, from consumer soundcards to professional multichannel audio interfaces.

  2. Fully modularized sound drivers.

  3. SMP and thread-safe design.

  4. User space library (alsa-lib) to simplify application programming and provide higher level functionality.

  5. Support for the older OSS API, providing binary compatibility for most OSS programs.

cmd:SoX - Sound eXchange 

Info 

Description 

SoX is a command line utility that can convert various formats of computer audio files in to other formats. It can also apply various effects to these sound files during the conversion. As an added bonus, SoX can play and record audio files on several unix style platforms.

Features 

Sox is a general purpose sound converter/player/recorder that supports the following formats:

The following effects can be applied to sound data:

Source 

http://sox.sourceforge.net/

GSM 06.10 lossy speech compression http://kbs.cs.tu-berlin.de/~jutta/toast.html
Digital Signal Processing Page http://www.epanorama.net/dsp.html
Log: gone Urls:

Really good source of info. Require register(free).

Comments 

editor to remove noise (wind and wave) from sound file 

Newsgroups:  gmane.linux.debian.user
Date:        Sat, 2 Sep 2006 06:06:55 +0300
> I have a recording of a wedding at a beach, but it is very difficult to
> make out the words because of the noise due to the waves and wind. I am
> looking for suggestions about how to begin editing the file to remove
> the noise and retain the voices.  I've looked a bit at rezound and
> audacity, but haven't been able to remove the noise with them.  I have
> never edited a sound file before, and was wondering if anyone had any
> suggestions for other programs that might do the job, or any other
> suggestions about how to do this.

I don't know audio programs too much, but audacity probably has a low pass filter which is probably your best bet (or may a band pass or low + high pass, wind and see tend to be high pitched compared to voice, but it's hard to say without hearing a sample).

Micha Feigin

editor to remove noise (wind and wave) from sound file 

Pure Data is great for stuff like this, but it is a lot to learn- you'd have to assemble the application yourself. If you expect your first time editing a sound file to be your last time, it's probably not what you want.

A parametric equalizer would be an intuitive way that might help. I'm in Windows right now, so I can't check, but JackEQ might have this, or some LADSPA plugins, or even Audacity, I don't know. Is it a stereo recording? I've found sometimes adding or subtracting the two channels can make either voices or noise louder.

Chuckk Hubbard